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Interviews

About BrutalEth

BrutalEth

Marco Bonafè (Palermo, 1981) is an Italian artist and art director with over twenty years of experience in the contemporary art scene. Trained within a classical artistic tradition, his practice has evolved through continuous experimentation across media, spanning painting, sculpture, installation, and digital art.


Born and raised in Palermo, he obtained a diploma in fine arts and the title of Master of Art, developing early on a hybrid path between artistic research and applied practices. Before fully committing to visual art, he worked in graffiti, tattooing, handcrafted design objects, and independently produced art-driven t-shirt brands with international distribution. These experiences deeply informed his visual language and conceptual approach.


Since the early 2000s, Bonafè has taken part in numerous solo and group exhibitions in Italy, focusing on themes related to contemporary society, media culture, and visual perception. Notable exhibitions include Remains at Artopia Gallery in Milan (2011), a reflection on consumer culture through reclaimed materials, and Fake Cigarettes at Galleria Bianca in Palermo (2012), a body of work exploring fragility and counterfeit aesthetics through painting and sculpture.


He has participated in projects hosted by Museo Riso – Museum of Contemporary Art of Sicily and collaborated with the S.A.C.S. circuit, including a solo exhibition in Palermo. Bonafè was also the first artist to be awarded the prestigious VIR residency at Viafarini in Milan, curated by Milovan Farronato. The two-month residency culminated in a group exhibition, during which one of his works was acquired by Deutsche Bank.


His work is documented within international collections and markets through platforms such as Artsy, which feature recent projects connected to his role as artistic director and co-creator of a hybrid brand bridging art and design, encompassing landscapes and works made with natural and industrial materials.


In 2021, Bonafè embraced digital media as a new frontier, adopting the artistic alias BrutalEth for his Web3-based practice. This shift represents a synthesis rather than a rupture: his digital works often evoke generative and algorithmic aesthetics, while remaining grounded in an intentionally handcrafted and controlled process.


Across both physical and digital realms, Marco Bonafè’s practice weaves together art historical awareness, cultural critique, and technological experimentation, continually questioning the dynamics of consumption, visual memory, and contemporary perception.

An interview with BrutalEth led by Carlo Borloni

Carlo
Carlo

In your works, the dialogue between fullness and emptiness feels more conceptual than formal.

When you begin a piece, do you start from a reflection on space or from an inner tension?

Exactly, emptiness is a suspension in space that I imagine as a kind of time without a defined place; it is a dreamlike representation.

Within the works, it becomes visible and tangible, existing between aseptic zones and areas where color triumphs, where lines and forms intertwine

BrutalEth
Carlo

You often speak about a thread connecting past and present throughout your practice.

How does this temporal crossing translate visually within your images?

The past has a constant presence in my work.

I have created several series in which echoes of the past are placed in dialogue or in contrast with who we are today in the age of the internet.

My background as an artist is deeply rooted in classical training.

My formal studies were primarily focused on figuration, modeling, and the history of ancient and modern art.

I learned how to draw and paint by respecting all the criteria and techniques necessary to achieve sound perspective, shadows, and proportions.

After completing my studies, I had the opportunity to travel around the world, to nourish both my eyes and my knowledge by visiting major museums, attending as many exhibitions as possible, and reading numerous monographs on the great masters of the last century.

All of this experience, all of this knowledge, I have placed in a drawer that remains permanently open.

I do not forget what has been done in order to arrive at what we are today.

Having learned patience and the discipline of working by hand has allowed me to merge these values with what I create today.

I produce digital art by making use of all available technology, yet deliberately reducing it to an act of subtraction and of memory.

BrutalEth
Carlo

Everything begins with hand-made, sketched forms.

How important is it for the first gesture to remain physical before entering the domain of artificial intelligence?

By making use of technological tools as a medium, and in particular through the use of AI, I believe it is essential that my work retains a trace of imperfection, of smudges and irregularities, that makes the final creation as human as possible.

My process is particular and unconventional.

At times I create works entirely by hand in a digital environment; in other cases, I produce sketches or even finished works that I then reshape into infinite variations using AI, before returning to them and working over them as if they were sketches to be defined with my brushes.

I work exclusively with Photoshop and, by choice, with a mouse. I do not enjoy drawing with a graphic tablet, it feels too close to the tool I used for more than twenty years and does not connect me with what has become my new world and my new way of interacting with the digital canvas over the past six years within web3.

BrutalEth
Carlo

You use AI through highly personal prompts tied to your own visual language.

At what point does a generated image stop being a possibility and become truly yours?

All the images I generate with AI belong to me, because they are the result of a folder that keeps filling up with elements I have created myself, which I then combine and shape.

The selection of the works is guided by aesthetic factors and by intuitive perceptions of what they might become.

Nothing is defined: everything is mutable and can be totally transformed, sometimes almost 100%, in the final phase of the process.

What remains is a trace, a trace of what will be.

BrutalEth
Carlo

To arrive at the final works, you move through hundreds of iterations.

How central is the act of selection and rejection within your process?

To create the eleven works that make up the exhibition, I believe I generated at least more than one hundred images using my generative prompt.

AI remains only a fascinating tool within my process, because I also choose to rely on surprise, a concept that is possible only today and remarkable in its very nature.

There is no act of rejection: I embrace all of it, as if chance itself were freeing what is about to happen.

From there, I outline my guidelines, my directions, which in many cases are quite strict. I work according to a very precise structure, one that is perfectly divided between the irrational and the rational.

BrutalEth
Carlo

In Photoshop, you treat the AI-generated image as a painterly base, intervening manually on lines, colors, and composition.

What kind of relationship emerges between the human gesture and the structure produced by the machine?

All of this could, in theory, be achieved simply by using AI or creating with code, but my art must be permeated by the pictorial matter itself.

The fact that this matter is made up of countless pixels is fascinating, ‘revolutionary,’ at least for me, and for any artist working in this field, part of an avant-garde movement where a significant divide is emerging between what used to be digital art and what is now art on the blockchain.

Keith Haring, in the last decade of the 1980s, created drawings with a Commodore Amiga, always a precursor and innovator.

Yet he was still limited to drawing as he would on a piece of paper.

Today, both conceptually and practically, everything has reached a higher stage.

We have transcended the traditional concept of canvas, of computer, or of any other medium.

BrutalEth
Carlo

In some works, multiple images overlap and intersect through layers.

Is this a way of making temporal stratification visible, or of destabilizing the perception of space?

I like to destabilize the viewer, to create questions, and to make the work either simply accessible or completely open to interpretation; I don’t dwell much on this question myself

BrutalEth
Carlo

You’ve said you never work on a single piece, but always on groups of works.

What does this collective vision allow that an isolated work cannot?

I work in this way about 90% of the time; I have always done so, even in painting.

I always feel the need to create a narrative that connects multiple works to strengthen the message I want to convey. Everything I have previously created is connected to what I am making now, even works from ten years ago.

BrutalEth
Carlo

The human figure appears as a shadow, a trace, a sign within impossible architectures and suspended environments.

What role does this minimal presence play in the reading of the works?

The silhouette tells a lot; there is no figurative detail, no defined face.

They are presences within these spaces.

They inhabit these spaces, sometimes even forcibly, as if they are prisoners of them.

BrutalEth
Carlo

In Uninhabited Landscape, the human becomes part of the machine and of the landscape itself. Is this an inevitable fusion, a loss of identity, or the emergence of a new form of existence?

I love everything related to technology, the future, and evolution, but I am also grateful to have been born in the 1980s, to have had the chance not to grow up in this environment, and to have lived a life completely different from today.

Having experienced life differently allows me to approach what I now consider the future in a healthier way.

I immerse myself fully, yet I am able to remain somewhat detached.

I see that the machine is overtaking the human, and in the work mentioned, it has become part of it, almost naturally.

But it is important to maintain some distance and always remember that we created machines not to be controlled by them, but to support an evolutionary process that undoubtedly leads us to new horizons to explore, not to trap us

BrutalEth

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