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Interviews

About ozbren

ozbren

Ozbren is a digital artist working with 3D software and digital collage. His work ranges from grotesque human forms to nostalgic low-poly objects, blending surrealism, internet culture, and themes of digital identity.

An interview with ozbren led by Carlo Borloni

Carlo
Carlo

The title “Sentinel” evokes the idea of a vigilant presence. What does it mean to you, and how does it connect to the notion of online surveillance?

I’ve explored the feeling of being watched and observed quite often in my art. It seems to be a topic that I always come back to. In fact, the more time goes on, the more relevant the theme of surveillance becomes. Like many people today, I have this weird anxious feeling of constantly being observed and tracked online. I practically live online, and maybe that feeling of being constantly surveilled subconsciously influences my art.

ozbren
Carlo

Eyes are universal symbols. What is their personal significance in your imagery, and how do they relate to digital identity?

I mean eyes can be beautiful but also disgusting depending on the context. When you take the eyeball on its own as an organ, it’s pretty gross, and I wanted to explore that with this collection. Sometimes I just want to make art that makes people feel uneasy, other times I want to make art that is more pleasant to look at. Depends on my mood.

ozbren
Carlo

You mentioned old Playstation 2 ads as an influence: what struck you about that aesthetic, and why bring it back in 2025?

My earlier 3D work, which I am harkening back to with this collection, was all heavily inspired by those old PS2 ads. It’s nostalgia I suppose. I just love that they were being weird with their marketing. Everything feels very clean and polished now. Back then stuff felt raw and interesting.

ozbren
Carlo

This collection marks a return to your grotesque 3D surrealism. What drove you to move away from the low-poly glitch style and revisit these roots?

I’ve been open before about my tendency to drift between styles and try new things, and I just felt the desire to get back to this style again. I’m still at the very start of my journey as an artist, I can’t overthink styles too much, so I just make what I feel like making at any given moment. Who knows what will come next.

ozbren
Carlo

The PFP format is closely tied to community and online identity. How do you imagine collectors using these eyes as an extension of themselves?

I often see people using my art as their pfps, especially on instagram, which is really cool. So I thought this time I would sit down and make some art that’s specifically designed to be used this way. Eyes just fit so well for this, they are bold, immediately decipherable etc. I’m sure people will have their preferences and choose the eye that suits them best.

ozbren
Carlo

Both Blender and Photoshop played key roles in the process. How do they interact in the construction of these visual worlds?

I’ve used Blender and Photoshop for pretty much all of my work. Blender is great for getting a first pass, but it always needs to be taken further in Photoshop. The textures, grain, colour adjustments etc. that’s when I can tune the collection toward the aesthetic I’m going for.

ozbren
Carlo

You describe the style as intense, rough, and grungy. How did you work to achieve this sense of materiality within the digital medium?

The hardest part about 3D is adding imperfections. If there are no imperfections, things look too perfect, too plastic. So that’s why it’s important to add a bunch of texture and grain in post. It gives life to the image.

ozbren
Carlo

The collection is deliberately limited to nine pieces. Why this choice, and what does working on a small scale represent for you?

I’m all for larger collections but it’s just not what I want to produce right now. The small scale makes things feel more personal and curated. I think the large scale collections tend to feel a bit more like collectibles, which is cool, but not aligned with my goals at the moment.

ozbren
Carlo

There’s an undertone of unease in the feeling of being constantly watched online. Was this meant as a critique, or more of an ambivalent reflection?

I would say it’s more of a reflection than a critique. I’m constantly battling with the idea of my online identity and what it means to be constantly observed online, especially as someone with an audience. I’m not critiquing it, more just exploring the idea subconsciously.

ozbren
Carlo

Looking ahead, do you see yourself continuing to explore the eye and the theme of surveillance, or is this series a unique episode in your journey?

Definitely. I’ve been working privately on some physical pieces which also explore this theme, and no doubt it will continue to appear throughout my work moving forward.

ozbren

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